|But please tie your robe up first, good sir, I implore you!|
Sighing relief at finally getting past that area, I was rewarded with more of the same stuff I complained about in the first post. Nothing much interesting really happened the rest of the time. The game certainly tried to add some flavours but failed miserably every time. I briefly met my sister who was in love with one of the oni I was beating on and I think she married him or something. I learnt the identity of the fearsome end boss right near the end of the game but can't recall her motives for evil at all. The weakness of this soup stock of a game really hit home when I opened my notes binder and saw exactly three entries. Now, entries can be anything from clues or directions to a comment on a game mechanic to just something to talk about/make fun of. For contrast, a game like Megami Tensei II had almost three pages full. So, I'm going to put as much effort in my end post as OC:G put into itself. Consider half the content to be wrapped up in this sweet monstage.
|The word monstage patent pending.|
The oni form that I could transform into didn't amount to much. All it had was special attacks that used AP points instead of SP points, effectively just expanding my magic pool. There were a few instances where the oni attacks did more damage than its normal form counterparts, but not enough to be a big deal. The final dungeon was much longer than any previous but was still a snap to get through due to the ease of gaining levels whilst plumbing its depths. Every level attained refreshes HP, SP, and AP to full and I didn't even need to use any items before reaching Dakki. Oh right, that's what her name was, the great and fearsome Dakki, whose plan to do something or rather was about to ruined by the mighty Shenmaru!
|Aaaaand she uses the same sprite as one|
of the random monsters. Just lovely.
Since the game had been so cake up to this point, I strode confidently into combat only to be given a harsh lesson in Dakkionomics. She trounced me something good, so next time I opted to gain a few levels before attempting her again. I did this all in her presence, mind you, and I respected her confidence and poise as I slaughtered piles upon piles of her minions while she didn't flinched even once.
|And I twerked her like I had|
never done twarked before.
She fell this time, said her piece about eventually coming back, then died and a short epilogue later I was all done. The total time I spent on this game was only about seven hours, but I feel like it overstayed its welcome by about seven hours.
|Shut it, Saizo, the brevity is all|
this game has going for it.
At least the ending screen is pretty sweet... sike, sike, super sike!