February 27, 2012

Genghis Khan - End Game

After a change in combat strategy and some well-timed diplomacy, Temujin managed to acquire another three territories quite quickly.  Alliances with the western tribes assured a 5 year long peace while Temmy gobbled up the south.  While the other nations fought amongst themselves, the Mongols started selling off the precious goods from the new territories.  These funds were driven right back into purchasing troops and arms.

Stupid long alliances.  Fine, we'll
just train for a couple of years.

As you can see from the map, territory nine is a bottleneck and is therefore very desirable.  Territories six and seven were quickly absorbed before pushing the bulk of the forces into nine.  The new strategy issued by Temujin was working wonders.  Instead of having numerous units taking up room on the battlefield, a single unit of just cavalry would be deployed.  Led by Temujin, the riders would swiftly approach the main castle and challenge the lord there to a duel.  Information on the lord's battle prowess was gleaned earlier by spies and Temujin knew there was little chance of losing.  Success meant either right out victory or a number of enemy troops defecting to Temmy's stack.  This made conflicts resolve in a very short time which is good because the tactical combats are a bit dull.

Normally, a terrain tile, such as forest or mountain, will grant defensive bonuses usually at a cost of movement.  Here, the non-plains tile all do damage to the unit (are forests really that hard to survive in?).  There's no reason to ever fight in any of these squares as castles always have an open plains path to them.  Occasionally a fleeing enemy with head into the hills and then move around a bit until they all get lost/die.  This has the overall effect of making maps have about half usable space.  If each side had large numbers of units it would come into play more but that's just another reason to keep it to one or two stacks.

Luckily, horses stack rather well on each other.

As all this land was being acquire, Temujin was in direct control of each territory.  Giving most orders results in draining Temujin's stats which must then be trained in order to raise them again.  Even after sending a few family-loyal princes to take care of the nosebleed territories, there were still too many for Temmy to give orders to every turn.  For the more developed provinces, this meant passing on their turn.  This resulted in the largest barrage of spousal nagging I've ever seen in a strategy game.  Oh, and multiple spouses as well.  I lost track after the tenth one or so.

Polygamy has its price.

Driven into a mad rage by the incessant pecking of his wives, Temujin mobilized all his forces and swept the remaining territories like a hot knife through butter.  This Temujin managed to unite the clans in the same year that the actual Temujin did (and maybe even a few seasons earlier).  The campaign continues on to attempt world domination but since the real Genghis Khan never accomplished it, I think it would be dishonest to do it in the digital world.  Plus, I, like, never do the major campaign and junk.

Went all game without making a
Shatner reference. *pats back*