|Yeah, love'll do that to you.|
Just as I'm thinking "Wait, if I'm sealing Exodus, how am I going to fight him?", the place starts coming down all around me. It was just like that classic action movie trope where huge boulders and chunks of architecture are falling all around them. It was just like that, except for the 'all around them' part. Died twice trying to get out of that place.
|"I'm too old for this shit!" <- also classic|
Aha! So the sealing didn't work and Exodus is breaking out and that's why the place is shaking apart and when we get out we'll enter the final battle with Exodus and OMG! there's the exit! Just a few more steps and....
|AAAAIIIEEEE! It's hideous!|
At first, I was a little ticked at being denied what could have been a challenging fight (as long as Rot didn't work on him) but then I realized "What a twist!". So many RPGs, both new and old, incorporate the kill the foozle plot device. With Exodus being mentioned frequently by townspeople, it never occured to me that such an old game wouldn't have an end boss. Bravo, Mr. Garriott, bravo.
Before the next game gets underway, an analysis and breakdown of this one must occur before I'm granted access to proceed. Will follow shortly.